Fig. 3From: BCI inside a virtual reality classroom: a potential training tool for attentionTwo screenshots of the VR classroom scene. a A side view of the teacher pointing at the pupil. A large portion of the accessories is visible, and one of the simulated distractions, the car driving by, is visible outside the window. b A view from the back of the VR classroom. Note that the attention game ANISPELL is running on the projection screenBack to article page